Blog
Notes behind the product
What we've learned across product, design, and the studio, plus the open source journey and the community. Short, honest, useful.

One project file, not a dozen apps
Most design tools assume one file holds one thing. A CardCraft project holds pages, an infinite canvas, slide decks, video, and boards all at once, in a single file instead of switching between separate apps for each one.
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Work on a canvas that has no edge
A CardCraft project can hold an infinite-canvas scene right alongside your regular pages, built on the same engine as the rest of the design studio, with no fixed edge to run out of.

Video and slides, built on the same canvas
A video timeline and a slide deck live in the same project, on the same canvas, so a promo and the deck that pitches it never need two separate apps.

An AI that actually drives the editor
Bring your own key from any major provider, and the assistant doesn't just answer questions: it runs a real function-calling loop against the canvas and actually moves things.

The editor is MIT. The platform is yours to run.
The editor you design in is MIT, genuinely open source. The portal around it runs on a source-available license instead, and the difference is worth being precise about.
CardCraft alfa yayında
İlk alfa sürümümüzü duyurmaktan mutluluk duyuyoruz.

A tag for everything, a space for every brand
Tag a design down to a single object, keep every brand in its own space, and search across all of it instead of digging through folders.

Publish your work, build a public profile
Publish a template, a style, or a skill, and it shows up on a public profile page anyone can find and share, with real search metadata behind it.